How Hero Attributes & Conditions Work
Author(Source): 2024-02-02 14:18:01

Hero Attributes:

Enlightenment

Attribute Analysis

Firstly, Enlightenment directly affects the skill attributes, including mainly healing and shielding skills but also some damaging skills. Additionally, Enlightenment can increase the Derivative Damage of your Heroes.
The Derivative Damage bonus equals Enlightenment divided by 200 and multiplied by 100%. For example, if you have 40 Enlightenment, the Derivative Damage is increased by 20%.

Derivative Damage

This Derived damage can be dealt by certain skills. It is affected by Enlightenment, but cannot trigger critical hits.
*Skills that can deal Derivative Damage are marked in the Hero info.

Source

1.The Primary Attributes of your Helmets and Positive Runes might offer Enlightenment.

(At Refinement Level 8/12/16/20, the Primary Attributes of a piece of equipment will offer 30/50/80/120 Enlightenment.)

2.The Secondary Attributes of all parts of equipment and Runes have a chance to offer Enlightenment.

(Among the Secondary Attributes, Enlightenment starts at 9 to 15 and is increased by the same amount with each Enhancement.)

3.Some equipment set effects offer Enlightenment.

4.Some Artifacts offer Enlightenment.

5.Some Improved 4-Star or 5-Star Heroes offer a small amount of Enlightenment.

6.Some Captain Auras grant Enlightenment to allies in combat.

7.Some time-limited buffs (e.g., Alliance Bonuses) offer Enlightenment.

...
Accuracy and Resistance

Attribute Analysis

These are two opposite attributes. When you inflict debuffs/control effects on enemies or dispel Shield/buffs from them, you have a chance to succeed or fail (resisted by the enemies), and this chance is affected by these two attributes. An attacker with higher Accuracy is more likely to inflict conditions, while a target with higher Resistance is more likely to resist the attack.

*When your Heroes inflict a debuff, the system first checks if the skill itself is successfully used (some skills aren't guaranteed to be effective) before it tallied Accuracy and Resistance.

*When you are dispelling a debuff or control effect from an ally, the system won't tally your Accuracy and Resistance.

Source

1.The Primary Attributes of your Clothing and Negative Runes might offer Enlightenment.

(At Refinement Level 8/12/16/20, the Primary Attributes of a piece of equipment will offer 24/40/64/96 Accuracy and Resistance.)

2.The Secondary Attributes of all parts of equipment and Runes have a chance to offer Enlightenment.

(Among the Secondary Attributes, Accuracy and Resistance start at 9 to 15 and are increased by the same amount with each Enhancement.)

3.Some equipment set effects offer Accuracy and Resistance.

(By playing the Grave of Rot, you can get equipment of the associated sets or Tempering Sand, which can be used to craft such equipment.)

4.Some Artifacts offer Accuracy/Resistance.

(These attributes scale with the Refinement Level: Blue - 3 to 56; Purple - 4 to 72; Gold - 6 to 96. Some Artifact effects allow you to more likely inflict conditions.)

5.Some Improved 4-Star or 5-Star Heroes offer a small amount of Accuracy/Resistance.

6.Some Captain Auras grant Accuracy/Resistance to allies in combat.

7.Some Food grant Accuracy/Resistance to allies in combat.

8.Some Heroes can increase Accuracy or reduce conditions in combat, which will affect the attributes of allies and foes.

9.Ver few Heroes can gain Accuracy/Resistance from passive skills in combat.

10.Some time-limited buffs (e.g., Alliance Bonuses) offer Accuracy/Resistance.

...

Dungeon Monster Statistics



Negative Conditions Success Rates VS Accuracy/Resistance

Example #1:



Example #2:



Example #3:



Example #4:



*Each example mentioned above is a test result of 25 attempts. It can be slightly different from what is actually designed by the programmer, but it gives you a rough idea of how things work.

Summary:




  1. How likely a debuff or control effect can be inflicted depends on the difference between the attacker's Accuracy and the target's Resistance.
  1. When the attacker's Accuracy is lower than the target's Resistance by at least 50, it is unlikely the conditions can be inflicted (with the success rate being lower than 20%).
  1. When the attacker's Accuracy is lower than the target's Resistance by about 30, the success rate is somewhere around 75%.
  1. When the attacker's Accuracy is higher than the target's Resistance by 20, or they are the same, the success rate is about 90% to 95%.
  1. When the attacker's Accuracy is higher than the target's Resistance by at least 50, the success rate is very close to 100%, but it is still not a guaranteed success.
ATK Interval

Attribute Analysis

This attribute determines the delay between two attacks coming from the same Hero. Each Hero has a default ATK Interval, which can be reduced by increasing Attack Speed.

*The Attack Speed doesn't directly affect the ATK Interval. Instead, once the Attack Speed has been increased, a new ATK Interval will be tallied.

(For example, if a Hero's default ATK Interval is 2.5 seconds, that Hero attacks 0.4 times per second. Then, if the Hero's Attack Speed is increased by 25%, they start attacking 0.5 times per second, which means the new ATK Interval is 2 seconds.)

Source

1.The Secondary Attributes of your Positive and Negative Runes have a chance to offer Attack Speed.

(Among the Secondary Attributes, Speed starts at 5% to 7% and is increased by the same amount with each Enhancement.)

2.Some equipment set effects offer Attack Speed.

(The Epic set, Predator, and the Legendary set, Heart of the Gambler, both offer 20% Attack Speed at 2-piece.)

3.Some Artifacts offer Attack Speed.

(These attributes scale with the Refinement Level: Horn of the Labyrinth Lord - 1% to 35%; Goblet of Dragon Blood - 2% to 45%.)

4.The special effects of some Artifacts affect the Attack Speed in combat.

5.Some Captain Auras grant Attack Speed to allies in combat.

6.The condition-based skills of some Heroes can grant Attack Speed to allies in combat.

...

Skill Haste

Attribute Analysis
This attribute works similarly to ATK Interval. It determines the delay between two battle skills or ultimate skills. Different skills take different amounts of recharging time.

*Skill Haste doesn't directly affect the recharging time. Instead, once the recharging speed has been increased (every 5 Skill Haste equals 1% recharging speed), a new recharging time is tallied.

(For example, a skill's default recharging time is 20 seconds, and it costs 20 Energy. By default, all Heroes gain 1 Energy per second. If Skill Haste is increased by 100, the recharging speed is increased by 20%. That is, you gain 1.2 Energy per second, and the skill now takes 20/1.2=16.67 to recharge.)

Source

1.The Secondary Attributes of your Positive and Negative Runes have a chance to offer Skill Haste.

(Among the Secondary Attributes, Skill Haste starts at 5 to 7 and is increased by the same amount with each Enhancement.)

2.Some equipment set effects offer Skill Haste.

(The Epic sets, Goblin Brawler/Swift Shadow, and the Legendary sets, Wrath of the Trolls/Brotherhood Spirit, all offer 20 Skill Haste at 2-piece.)

3.Some Artifacts offer Skill Haste.

(These attributes scale with the Refinement Level: Berserker Mask - 4 to 60; Gatekeeper's Staff - 4 to 60.)

4.The special effects of some Artifacts grant Skill Haste to Heroes or directly affect the recharging time.

...
Crit Rate and Crit Damage

Attribute Analysis

Crit Rate: How likely a Hero's attack is going to land a critical hit.

Crit Damage: The extra damage dealt by a critical hit.

*Both basic attacks and skills can deal Crit Damage, but Derivative Damage cannot be Crit Damage.

Source

1.Te Primary Attribute of your Gloves might offer Crit Rate.

(At Refinement Level 8/12/16/20, the Primary Attributes of a piece of equipment will offer 9%/17%/27%/40% Crit Rate.)

2.The Primary Attributes of your Gloves and Positive Runes might offer Crit Damage.

(At Refinement Level 8/12/16/20, the Primary Attributes of a piece of equipment will offer 9%/17%/27%/40% Crit Damage.)

3.The Secondary Attributes of all parts of equipment and Runes have a chance to offer Crit Rate/Crit Damage.

(Among the Secondary Attributes, Crit Rate/Crit Damage starts at 3% to 5% and is increased by the same amount with each Enhancement.)

4.Some equipment set effects offer Crit Rate.

(The Epic set, Barbarian, and the Legendary set, Imperial Executioner, both offer 10% Crit Rate at 2-piece.)

5.Some Artifacts offer Crit Rate/Crit Damage.

6.The special effects of some Artifacts affect the Crit Rate/Crit Damage in combat.

7.Some Captain Auras grant Crit Damage to allies in combat.

8.The passive or condition-based skills of some Heroes can grant Crit Rate/Crit Damage to allies in combat.

How Conditions Work

About Positive



About Negative



How Elements Work


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