(At Refinement Level 8/12/16/20, the Primary Attributes of a piece of equipment will offer 30/50/80/120 Enlightenment.)
2.The Secondary Attributes of all parts of equipment and Runes have a chance to offer Enlightenment....
Accuracy and Resistance
Attribute Analysis
These are two opposite attributes. When you inflict debuffs/control effects on enemies or dispel Shield/buffs from them, you have a chance to succeed or fail (resisted by the enemies), and this chance is affected by these two attributes. An attacker with higher Accuracy is more likely to inflict conditions, while a target with higher Resistance is more likely to resist the attack.
*When your Heroes inflict a debuff, the system first checks if the skill itself is successfully used (some skills aren't guaranteed to be effective) before it tallied Accuracy and Resistance.
*When you are dispelling a debuff or control effect from an ally, the system won't tally your Accuracy and Resistance.
Source
(At Refinement Level 8/12/16/20, the Primary Attributes of a piece of equipment will offer 24/40/64/96 Accuracy and Resistance.)
2.The Secondary Attributes of all parts of equipment and Runes have a chance to offer Enlightenment.(Among the Secondary Attributes, Accuracy and Resistance start at 9 to 15 and are increased by the same amount with each Enhancement.)
3.Some equipment set effects offer Accuracy and Resistance.(By playing the Grave of Rot, you can get equipment of the associated sets or Tempering Sand, which can be used to craft such equipment.)
4.Some Artifacts offer Accuracy/Resistance.(These attributes scale with the Refinement Level: Blue - 3 to 56; Purple - 4 to 72; Gold - 6 to 96. Some Artifact effects allow you to more likely inflict conditions.)
5.Some Improved 4-Star or 5-Star Heroes offer a small amount of Accuracy/Resistance....
Dungeon Monster Statistics
Negative Conditions Success Rates VS Accuracy/Resistance
Example #1:
Example #2:
Example #3:
Example #4:
*Each example mentioned above is a test result of 25 attempts. It can be slightly different from what is actually designed by the programmer, but it gives you a rough idea of how things work.
Summary:
(Among the Secondary Attributes, Speed starts at 5% to 7% and is increased by the same amount with each Enhancement.)
2.Some equipment set effects offer Attack Speed.(The Epic set, Predator, and the Legendary set, Heart of the Gambler, both offer 20% Attack Speed at 2-piece.)
3.Some Artifacts offer Attack Speed.(These attributes scale with the Refinement Level: Horn of the Labyrinth Lord - 1% to 35%; Goblet of Dragon Blood - 2% to 45%.)
4.The special effects of some Artifacts affect the Attack Speed in combat....
Skill Haste
Attribute Analysis
This attribute works similarly to ATK Interval. It determines the delay between two battle skills or ultimate skills. Different skills take different amounts of recharging time.
*Skill Haste doesn't directly affect the recharging time. Instead, once the recharging speed has been increased (every 5 Skill Haste equals 1% recharging speed), a new recharging time is tallied.
(For example, a skill's default recharging time is 20 seconds, and it costs 20 Energy. By default, all Heroes gain 1 Energy per second. If Skill Haste is increased by 100, the recharging speed is increased by 20%. That is, you gain 1.2 Energy per second, and the skill now takes 20/1.2=16.67 to recharge.)
Source
(Among the Secondary Attributes, Skill Haste starts at 5 to 7 and is increased by the same amount with each Enhancement.)
2.Some equipment set effects offer Skill Haste.(The Epic sets, Goblin Brawler/Swift Shadow, and the Legendary sets, Wrath of the Trolls/Brotherhood Spirit, all offer 20 Skill Haste at 2-piece.)
3.Some Artifacts offer Skill Haste.(These attributes scale with the Refinement Level: Berserker Mask - 4 to 60; Gatekeeper's Staff - 4 to 60.)
4.The special effects of some Artifacts grant Skill Haste to Heroes or directly affect the recharging time....
Crit Rate and Crit Damage
Attribute Analysis
Crit Rate: How likely a Hero's attack is going to land a critical hit.
Crit Damage: The extra damage dealt by a critical hit.
*Both basic attacks and skills can deal Crit Damage, but Derivative Damage cannot be Crit Damage.
Source
(At Refinement Level 8/12/16/20, the Primary Attributes of a piece of equipment will offer 9%/17%/27%/40% Crit Rate.)
2.The Primary Attributes of your Gloves and Positive Runes might offer Crit Damage.(At Refinement Level 8/12/16/20, the Primary Attributes of a piece of equipment will offer 9%/17%/27%/40% Crit Damage.)
3.The Secondary Attributes of all parts of equipment and Runes have a chance to offer Crit Rate/Crit Damage.(Among the Secondary Attributes, Crit Rate/Crit Damage starts at 3% to 5% and is increased by the same amount with each Enhancement.)
4.Some equipment set effects offer Crit Rate.(The Epic set, Barbarian, and the Legendary set, Imperial Executioner, both offer 10% Crit Rate at 2-piece.)
5.Some Artifacts offer Crit Rate/Crit Damage.